1/29/2024 0 Comments Ultima 4 quest of the avatar map! Fixed the clue for the main Candle of Love quest, so that Derek of Empath Abbey will respond properly ! Fixed the item recognition for Estro, at the Lycaeum's library, so that he properly refers to the Book of Justice, depending on whether you have it or not. ! Reconfigured Nostro's conversation so that he'll re-follow you if spoken to again before he gives you the key to the SE storeroom. ! Fixed Mitre's lead in clue about the White Stone, so that Terran of Trinsic will respond properly this should also allow to you eventually help the ghost Isaac in Skara Brae and Sniflet in Buccaneer's Den, which should also allow you to pursue the side quest with Boris, the orc who's also in the Den. ! Removed leftover characters and items from various locales, once used for testing purposes ! I also made the swampland sign in the south section of Moonglow readable ! Fixed the door link from Moonglow - Barrow back into towne Otherwise, he walks off into the poison fields in the southwest corner. ! Made sure that a plot-related character, Terrin of Trinsic, stays put in the southeast corner of towne. ! Adjusted the karma points for every quest so that they stay within the acceptable range of Hawkwind and the Shrines of Virtue which means that you can now advance in Honesty, Compassion, Justice and Sacrifice ^ Based on The Crypts from Ultima VI, the Catacombs are a new series of areas that connect the barrow beneath Moonglow to Dungeon Deceit, which should help players leave that section of Britannia should they find themselves stuck at the dungeon entrance ^ Instead of Cromwell just giving you the Mantra of Honesty, this quest was expanded -slightly- to include a necessary conversation with the local gypsy, Inoo. ^ Added an option for completing Sheila's side quest if you misplace or sell the gemstones found after destroying the Relic of Exodus ^ Fixed the 5 and 10 duplication process for the Y-Up spell so that they no longer create a single spell, and should now use up the corresponding number of reagents as well. ^ Corrected Lady Tessa's line of conversation about the Mystic Weapon so that she doesn't repeat it. I also fixed the item tag in that line of questioning so that your response will have the proper karma gain or hit. ^ Sister Antos's line of coversation about the Bell of Courage will no longer repeat if you tell her you don't have the item. ^ Journal entries for Nightshade now correspond whether you've spoken to Presto or not ^ Father Antos' conversation about an Encyclopedia Britannia will now logically proceed whether you find the exotic reagents Mandrake Root and Nightshade before or after speaking with him ^ Changed darkness to blindness in Dungeon Covetous - Level 4, and the Chamber of Virtue ^ Removed a duplicate set of stairs from Dungeon Covetous - Level 5 ^ Provided a magical means of leaving Dungeon Covetous, close to the altar ^ Closed off an open section in the NE corner of the Great Stygian Abyss - Level 1 ^ ALL owned treasure will now give their intended karma hits! ^ Lowered several placeables that were hanging in mid-air ^ Starlight's darkness now covers the entire SE island of Buccaneer's Den ^ Gimble now has a separate response for a blue potion ^ XP is now given for Body, Mind and Soul side quest when complete ^ Scatu's Mystic Armour journal entry appears when it should ^ Mariah's response to guarding her chest is fixed while joined ^ Companions will recognize that they've been with the party after they join and will allow you to ask them back, even if you don't talk to them after welcoming them into the fold for the first time Drash," which was named "The Sosarian Paradox" ^ Bonus section for successfully completing the proper endgame, based off the CORE remake for "Ultima: Escape from Mt. ^ All conversations have been updated regarding their organization, expanded dialogue and commentary, language correct ions ( including corresponding journal entries, books and scrolls ) ^ New Music Mod by Po8 and Xerardo?, which replaces -or- joins the Ultima IX Ascension music with classical remixes from Ultima III Exodus and Ultima IV Quest of the Avatar YOU'RE WELCOME TO MAKE ANY CHANGES YOU THINK WILL IMPROVE THE GAME - JUST KEEP IN MIND THAT MOST OF THE CONTENT IN ''UIV REBIRTH'' IS BASED ON DANCAR'S ORIGINAL WORK IN ''UIV REBORN'' THIS IS THE FINAL VERSION OF ''ULTIMA IV REBIRTH'' AND I WILL NO LONGER BE PERSONALLY INVOLVED WITH THIS MODULE. This is an alternate reality of Britannia, set during the events chronicled in Ultima IV Quest of the Avatar in the prime universe, as canonized by Origin Systems, Inc. * Credit in the original description goes to the authors: Devi, fixes by Glanestel Dragon ** Credit for the module that this is based on goes to the authors: DanCar and Xenovant For the Enhanced Edition of Neverwinter Nights
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